I love the idea of the area scaling in size, if i ever continue work on this game, i will most definitely implement that. But yeah i was having trouble balancing the game less than an hour before the original deadline and went with the first thing that didnt feel too easy or hard within the first 5 minutes of gameplay. I took a random guess and put a cap on the enemies so they would break the game too early but it came at the cost of my implementation of the theme, thanks for playing ^-^