Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tsalo

28
Posts
1
Followers
2
Following
A member registered Aug 10, 2020 · View creator page →

Creator of

Recent community posts

Yes, you have 0.5 seconds before being spotted and because there is not an "alert" phase, you instantly lose.

If it was longer it would be way too easy, if it was shorter it would be frustrated for players who aren't familiar with stealth games.

I wish I had more time to get more levels in and work on their design but I got out of time!

Thank you very much for playing and for your honest feedback!

Thank you very much for playing and leaving a comment!

Amazing little game! Very enjoyable!

Great art and the music fits the mood nicely. I was also impressed by the main menu! Very polished in all areas.

One of my favorites of the jam!

Great idea and execution!

Amazing puzzle and level design for the time given.

I have to be honest, I found the levels from 14 and onward to be very difficult.

On the same page, it is very satisfying completing a level with a few seconds left!

I also found the random rats' color a nice touch.

All in all a very complete entry. Well done!!

Amazing little game! 

I liked how you managed to get the most out of few mechanics! That's some great level design!

I also died on my first try and barely managed to save the witch on my second.

Graphics and sound were a nice fit to set the right mood. Everything came together nicely.

Last but not least, I loved that intro, it was hilarious!

Thank you so much for playing and for the input!

Best of luck to you too!

Couldn't have said it better myself!

Thank you very much for playing and for the kind feedback!

Yes, I agree with everything you said about being short and having no sound! I had a much bigger vision for this game, but unfortunately I ran out of time!

Developing this was kinda like racing in it's own right xD

Great fun and nice vibes!

The graphics and the audio make this a unique experience.

The controls felt good. I maybe would have liked the camera to be a little more zoomed out, but I am not quite sure if that would make the game a lot easier...

p.s.: I got an S ranking!!!

Nice time!!

Thank you for playing and for the feedback!

Great game! Got me hooked pretty quick.

I really liked how it's about the struggle of an every day job and the 09.00 to 17.00 fits the Racing theme nicely.

Great concept!

What I really enjoyed was running around while the guards where chasing me!

Unfortunately, I couldn't find the exit! (is there one?)

Great concept!

What I really enjoyed was running around while the guards where chasing me!

Unfortunately, I couldn't find the exit! (is there one?)

Great gameplay and I love the concept too!

Nice using all extra diversifiers

I managed to reach the 6th wave!

Thank you for the feedback!

I think so too, connecting with more people would have helped to a better game.

To be honest, I felt insecure because I didn't know if I would be able to do my part and finish the game since I'm a beginner in game dev. So I wanted to make something I'm more comfortable with, without having to worry if I would let someone down with an unfinished game!

Thank you, very much for your kind words.

Yes, the audio would make it a lot better. Maybe after the voting is done I will add something that suits the theme!

Amazing little game! It is very satisfying watching the trajectory of the moon after letting it go!

I loved it, would gladly play more levels!

Interesting idea and nice execution for the time given!

I too agree that some extra polish at the movement mechanics would greatly improve the experience!

In addition to, the game was too difficult for me, but then again I'm not very good at platformers!

I really liked the idea of also scaling the objects around the player and the implementation of slow motion.

Interesting take on the theme given. To be honest, first-person platforming is not my cup of tea and I didn't fully understand the concept of "scaling" until I reached the yellow platform. Unfortunately for me I couldn't get past that segment, since I'm not good at these games. :'(

All in all, nice try for the time given, especially if you consider that it's a 3d game!

What a great little game!

It's quite fun getting speed ups and trying to avoid the bats and the tree branches like a mad cat.

Also the music and the graphics fit the game nicely!

Thanks for considering my suggestion! The level of detail and the quality of the game for the time given is insane! Keep up the good work!!!👍

Interesting game!

I really liked the style and music of the game. Also the story and the theme is a big plus.

I played around with all the switches to test what each one does! I think that a tutorial or a goal would be nice since I have no clue what a planet needs to be inhabitable! (Maybe there could be a post it note with the elements required!) Therefore I didn't know what I should to finish the game! xD

Also, I really liked the fact that you can get into cryosleep to progress time, that was an interesting mechanic!

To conclude, great concept and execution!

Really fun game!

The movement and "feel" of the player is exceptional.

The art style was also good and matched with the whole concept.

I liked the action overall, but I am skeptical about the scaling and what it means to the game.

I survived 10~11 minutes when I found out that there wasn't anything else and I just quit.

The game felt great at about 3 to 4 minutes in, where there was balance between the player power and the enemies. That was the time when the game was most challenging and most fun. After the 5 minute mark the player becomes overpowered and I just stood at the center of the screen spraying bullets left and right destroying any enemy on sight.

A few things that come to mind that would make the game more challenging are a type of enemy that shoots bullets, enemies health also scale the more time you play, the gameplay area also scales so that more enemies are threatening the player, with each level the player grows in size (so that it's more difficult to evade enemies).

To conclude with, I really enjoyed the game and believe that it is a great concept that can grow into something more!

Nice idea! I don't know if it could evolve into a whole game but it could prove an interesting mechanic.

It reminded me of Guacamelee!'s chicken power, where you become a chicken that can fit into smaller areas!

The level design was smart and I believed explored most of the possibilities of the mechanic.

I managed to get all the coins and reach the end of the stage!

What a great idea! I liked the Style and the Music fits nicely.

Gameplay-wise there are a lot of things you can do with this concept. I really liked the fact that you can use your mass to push/destroy things and to "squeeze through" some tight obstacles.

On the negative side, I didn't like the platforming so much and I had trouble jumping onto platforms/obstacles. In my opinion the game should focus more on puzzles than on platforming. Furthermore, I think the game should give the player more time and room to play around and learn before they are able to tackle more difficult segments!

All in all, great game idea!!!

Thank you very much for your feedback, TheSmetter!
I also think that jumping could be better, but I didn't have enough time during holidays to work on it :P

Since I'm still a newb in creating games, I must continue to make more to see what works and what not.

Thanks again for playing and leaving a comment, have a great New Year! :D

Thank you so much for your feedback GreenClovers!

Although I absolutely love the music done by SubspaceAudio and I think it completely fits the theme, I agree that the sound effects might feel bothersome.
With that said, my skills at sound design are not the best and I didn't want to push it to much since this is my first attempt at it! I experimented adjusting the sound volumes from inside the game engine (Godot) and this was the most pleasing to my ears, with the files available.
Fun Fact: I made the sound of getting a new life just by adjusting the pitch of the jumping sound higher!
Anyways, since I don't feel really confident with my skills at game design and game developing in general yet, I plan to make more games and continue with this wonderful course to sharpen them!

Thanks again and have a great day!