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feel interesting at first, but soon got bored. The idea of player choose diffrent setup and planet to mine is fine, but the process doesnt make me feel im part of it,  maybe add some event let the player make choice can fix that, and let player choose when to return, to weigh the risk(should i return to the base? or should i search around a little more)

the goal of making 20,000 profit feels so far, maybe slice it into few step? Like 500 - 2000 - 5000 - 10,000 - 20,000, and with each goal reached player can purchase  new equipment or unlock a new planet, so there will always some new for player to discover.

I appreciate your thoughts! I agree there's plenty of opportunity to expand on the interactivity of the game, should I work on this again in the future. I was hoping the research on new parts might provide something to work towards on the path to 20,000, but paying to unlock the planets is also a great idea. Thanks for playing!