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deckiqods

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A member registered Feb 13, 2022 · View creator page →

Creator of

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That's weird, do you have enough nutrition? each leaf cost 30 nutrition. If that's not the problem then i guess it's because my terrible coding,  sry about that

(1 edit)

maybe its resolution problem you can try play in full screen mode. you are the first one encounter this, whats ur resolution?

Glad to hear you had fun! its probably the joint of branch not working properly, it happens pretty rare. i thought i fixed it, I’ll take another look—thanks for letting me know!

oww sorry to hear about the frustrating experience! The game might require a lot of memory because of the large number of entities and some coding inefficiencies on my part.

I played for about 10 minutes, and the game left me feeling quite confused. I wasn’t sure what I was supposed to do, and before I could figure it out, the flood had already arrived. That said, I really love the art and sound effects.

the music is relaxing,  and art work is pretty good. In the game you can feel the story behind the clockmaker.

The concept of defending a planet is really intriguing, but the camera angle makes it difficult to determine whether certain areas are fully protected or not. This can lead to confusion during gameplay

I played for about 30 minutes and got stuck at a point marked "be quick."

The game could benefit from providing more guidance for the player. I got stuck at the sliding part for a few minutes, and despite repeatedly clicking, nothing seemed to happen. The player movement feels a bit stiff as well. On the bright side, the graphics and sound are quite good! 

i mean what it does?

took me a while to figure out how to attach them, and i didnt figure out how to use slide connector

very interesting game! the art choice and sound effect feel pretty relaxing

the camera control feels a little weird, but its playable

im using Microsoft Edge

like the sound and virus

right click keep triggering mouse gesture on edge is annoying :(

the art and music is decent, and the gameplay is simple, but feel like missing something, all player need to do is to make sure they have enough space then build shop make money, there not much thinking in it. 

the concept is good, but the game need more polish, whole page of tutorial and complex mechanism is very unfriendly for new player. Took me a while to figure out how to use  spring connectors

very casual, the sound of plant pop out ground is nice!

FUN GAME! UPDATE MORE STUFF PLEASE :DDD

the idea of building space ship form enemy scrap is cool, give player a lot space to build their own ship. Art and sound is very nice, make me feel like im a real pilot!

when i enter edit mode, the game slow down instead of pause which make me easily take damage :(

heres some thought of what could add to the game(if u have the ambition):

  1. MORE PART!
  2. a space station for player park to edit their ship(instead of edit anywhere)
  3. mission system player can accept mission at space station and get reward
  4. trade system for player to trade stuff, and this could make a economy for player to trade at diffrent space station to make money
  5. a realm for player to fight for(or betray). make a few realm player can have relation with


    that little character under the balance screaming for hes life is SO FUNNY! make me want laugh XDDD

    the ant is cute, and music is relaxing :)

    the pace feels slow, need some more balance, took me VERY LONG to buy something not worker ant.

    feel interesting at first, but soon got bored. The idea of player choose diffrent setup and planet to mine is fine, but the process doesnt make me feel im part of it,  maybe add some event let the player make choice can fix that, and let player choose when to return, to weigh the risk(should i return to the base? or should i search around a little more)

    the goal of making 20,000 profit feels so far, maybe slice it into few step? Like 500 - 2000 - 5000 - 10,000 - 20,000, and with each goal reached player can purchase  new equipment or unlock a new planet, so there will always some new for player to discover.

    art and music is amazing! the idea of making the game into music box is so cool! WELL DONE!

    interesting game, i keep forgetting which key i should use for scaling, it should be fun if  i have someone to play with.

    jumping feels a little glitch, some time i got teleported on top of the wall.

    the concept of this game is amazing! the art and sound is simple and fitting!fun puzzle game

    oh i was wondering what coin does. i played again, heres some new feedback:

    1. player need coin to increase movement speed and rotation speed, which is needed for collect coin. this design lead to player dont have enough speed to collect coin if level up too fast.
    2. enemy spawn seems doesnt have a limit, the late game will become laggy.
    3. enemy also spawn from outside of airwall, and get block by it.
    4. lack some hit impact, right now the enemy is more like be pushed away by lance. maybe u could try to make enemy impaled by lance and stuck on it for a while, and add some blood effect :D

    thx for the feedback! First few level didnt consider energy consumption, the goal is to teach player baisc game control,we will adjust this problem!

    control and perspective feel weird, the idea of ball scaling is good

    The art is nice, and player movement is very smooth.

    pushing box is slow which is already mentioned by others. The level feels a little bland could put more work into it.

    3/5 for game play, 5/5 for art

    player movement feels clumsy.  And enemy stength increase too fast for me, maybe give more time for player to get XP?

    when charge to enemy(feel like what a lancer should do), the spear can only hit enemy on players direct front, which most of time cant kill all enemy, lead to taking damage.

    as a cursed lance, i cant outrun the enemy :(

    cloud use some guidance for the player, i didnt know building could merge until i saw the top right buttons. and when i build, i dont remember what recipe is or what effect it does.

    the concept is good, a goal for player will be nice, like from build a small city to a large city, when player reach a goal unlock a new building. not bad for 48hour :D