That's weird, do you have enough nutrition? each leaf cost 30 nutrition. If that's not the problem then i guess it's because my terrible coding, sry about that
deckiqods
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I played for about 30 minutes and got stuck at a point marked "be quick."
The game could benefit from providing more guidance for the player. I got stuck at the sliding part for a few minutes, and despite repeatedly clicking, nothing seemed to happen. The player movement feels a bit stiff as well. On the bright side, the graphics and sound are quite good!
FUN GAME! UPDATE MORE STUFF PLEASE :DDD
the idea of building space ship form enemy scrap is cool, give player a lot space to build their own ship. Art and sound is very nice, make me feel like im a real pilot!
when i enter edit mode, the game slow down instead of pause which make me easily take damage :(
heres some thought of what could add to the game(if u have the ambition):
- MORE PART!
- a space station for player park to edit their ship(instead of edit anywhere)
- mission system player can accept mission at space station and get reward
- trade system for player to trade stuff, and this could make a economy for player to trade at diffrent space station to make money
- a realm for player to fight for(or betray). make a few realm player can have relation with
feel interesting at first, but soon got bored. The idea of player choose diffrent setup and planet to mine is fine, but the process doesnt make me feel im part of it, maybe add some event let the player make choice can fix that, and let player choose when to return, to weigh the risk(should i return to the base? or should i search around a little more)
the goal of making 20,000 profit feels so far, maybe slice it into few step? Like 500 - 2000 - 5000 - 10,000 - 20,000, and with each goal reached player can purchase new equipment or unlock a new planet, so there will always some new for player to discover.
oh i was wondering what coin does. i played again, heres some new feedback:
- player need coin to increase movement speed and rotation speed, which is needed for collect coin. this design lead to player dont have enough speed to collect coin if level up too fast.
- enemy spawn seems doesnt have a limit, the late game will become laggy.
- enemy also spawn from outside of airwall, and get block by it.
- lack some hit impact, right now the enemy is more like be pushed away by lance. maybe u could try to make enemy impaled by lance and stuck on it for a while, and add some blood effect :D
player movement feels clumsy. And enemy stength increase too fast for me, maybe give more time for player to get XP?
when charge to enemy(feel like what a lancer should do), the spear can only hit enemy on players direct front, which most of time cant kill all enemy, lead to taking damage.
as a cursed lance, i cant outrun the enemy :(
cloud use some guidance for the player, i didnt know building could merge until i saw the top right buttons. and when i build, i dont remember what recipe is or what effect it does.
the concept is good, a goal for player will be nice, like from build a small city to a large city, when player reach a goal unlock a new building. not bad for 48hour :D