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Like the initial tower-growth concept - I believe there is much potential depth to it.

Feel like the variety of towers was a little bit unnecesarry. Not like the game doesn't need them at all - afterall it's the stamp of the genre to have different towers to pick from - but I just wish that the growth mechanic would be properly explored first. It would be cool to have 1-2 more creative growth uses implemented in the game and only after that I would love to see what other towers can do. This way the game would feel more focused on its main idea.

Beyond the mechanics I simply enjoyed a nice pace of waves comming in. Also the shooting sound, visuals and damage felt pretty satisfying making the game fun and cozy to play.

Good job!

Thank you and I'm glad you enjoyed it! I think you're right that the growth didn't feel as big of a mechanic as it could have. If I were to improve on the game further, more aspects of growth would 100% be the plan.