Smashing planets is fun! Had no idea what I was doing, but was winning nontheles
KirbyDot
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Like the initial tower-growth concept - I believe there is much potential depth to it.
Feel like the variety of towers was a little bit unnecesarry. Not like the game doesn't need them at all - afterall it's the stamp of the genre to have different towers to pick from - but I just wish that the growth mechanic would be properly explored first. It would be cool to have 1-2 more creative growth uses implemented in the game and only after that I would love to see what other towers can do. This way the game would feel more focused on its main idea.
Beyond the mechanics I simply enjoyed a nice pace of waves comming in. Also the shooting sound, visuals and damage felt pretty satisfying making the game fun and cozy to play.
Good job!
Love how mechanics complement each other:
- Your goal: get to the door to the next level
- When hit first time you loose torch level starts to burn => now you need to hurry up to get to the exit before the flames
- Without torch your vision is much limited => avoiding traps is more difficult now
- Each time you are hit by a trap you are getting slowed down instead of dying => less chance that you get to the exit faster than flames
Really sound design! Enjoyed it