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(+2)

So, finished playing and here's my review:

1. The art is really done well, although I would love to have better animations for actions. But the variety of enemies is complementing the lack of animations for me. Music is amazing, a lot of biomes is also a nice touch, in general this feels like a lot of content (I only counted 3 biomes and 5 enemies, unsure if there were more)

2. The difficulty of the game is nicely balanced, I had time and opportunities to heal and sustain damage while waiting for damaging type of card.

3. I haven't really noticed visual indicators. I believe that's because of custom engine, but would be nice to have at some damage numbers or heal numbers appear above enemy/player. It was also difficult to know what each type of card does - I'd say its better to have at least a text above them to say that some of them are damage cards, and others are healing cards.

4. I have noticed some bugs, probably it's also related to the custom engine. For example, sometimes the card at hand is hidden and I had to manually drag them to know what cards do I have

5. At first I didn't really understand the mechanics, but it's not very difficult to manage without a tutorial.


Overall, it's very impressive considering the custom engine you used. Keep making games, I want to see more of those!

(+1)

Thanks for playing <3

Lily / Ducky, Tibeau / Mr.Tibs and David / Daves Law did a great job on the art. <3 If we had more time we would have fleshed out the combat more, was very hectic in the last few hours, only got combat & loop working 4h before deadline pretty-much. 

There are 10 enemies & 3 biomes (4 if you count the boss)

Did not have more time to add more visual indicators, currently there is only the turn arrow & glowing selectable card. Mainly cuz it takes a while to do these from scratch in engine + "QUINTEN WORK ON CODE & MECHANICS  THIS IS NONPRIO" - Tibs XD

I will continue to make games engineless- as this has become my signature trademark. ;)