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Wow, i really like this idea and the ambiance (gfx & sfx) is spot on! Love to see the little lizards walk wabout, and let's be honet, nobody likes a drummer as a neighbor ;)
It was kinda hard for me to really understand the impact of the different rooms on their neighbors and formulate an overall strategy, and i did feel at times that the fact that the next item to drop is completely random made it really hard at times to try out different planning strategies, but overall very cool game!

A tutorial was planned, but had to be cut since time was running low. From your comment i get the idea of being able to swab a few, or store rooms temporarily, which could increase stratetic gameplay and decrease randomness. Thanks for good catalytic feedback and for playing our game! :D

Being able to swap/store rooms is a great idea, it would definitely add a lot!