I got to the yellow part and got stuck for 15 minutes without knowing how to fall down without dying lol. I think this is one strong platformer game, the ability to look down and up to predict where to go next is very smart. I'd like to see more exploits of this mechanic!
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If this is a long term project I would implement sth like hints after a certain amount of time you die at a check point.
If you haven't figure it out, you can break your fall by dashing mid fall. It will stop the damage calculation at the point you dash and start again. meaning you can get max 2 time fall height.
Thank you for playing and leaving a comment.