I got 7000, it was simple, fun, well-balanced. I don't think I have any complaint.
Finis (Tan Phat)
Creator of
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This is such a unique combination of the city-building and the deckbuilding genre. I'm not an overthinking type of player, but this game made me calculate everything in mind. I got to day 4, before I ran out of luck and failed right there. I'm telling you, if you don't follow this idea and publish the full game, someone will steal this brilliant idea later on.
The game is very polished, cute pixel art and fitting soundtrack. I can't complain about the small icons on the box, since scaling texture is problematic in Godot. 5/5.
I'll just say this game has a lot of potential. Scaling affects every object in the scene, which can give way to ingenious puzzles. Here's the feature I suggest if you plan on continuing: In some levels, you're not the one who scale, but the environment scales up, allow you to squeeze through small gap and obtain a sized object, but having hard time pushing through the spikes.
I didn't manage to clear all levels, but on some I found this exploit: I just pump myself all the way until I fill the whole map, and that still counted as a win lol! This game is so fresh and creative, I hope you work on expanding the levels, skins and guide, it'd make this game rock for puzzle enthusiasts!
Hey I got stuck because I cannot rejoined after splitting and pressing the button, but after watching the playthrough video, I realized I was being dumb lol. I love the splitting mechanics (like the game Ugly). I suggest the next features as follows: allow swapping the big/small bodies (since only the small body can jump and reach higher place). This way you can design even more mind-boggling puzzle. Solid entry for me.
My highscore was 70100... yeah I'm bad at the game. It was a cool retro game combining bullet hell with the sinking mechanics in battle royale game. I'd love to see this concept in multiplayer settings (like you and teammates both try to maintain the circle scale, while enemies and bosses overwhelm you.
At first, I thought it was just the typical the-big-eat-the-small game and got a bit bored out. But it wasn't, the dialogue was deep, it changed my mind around, and in truth, it was more than a game, it was a microbiological world happening before you.
Deep, beautiful, and the pacing is decent to let the story sink in. If possible, can I ask if you animate the cell by sprites or by procedural animation? They look quite realistic.
This game makes me feel bad for a paddle lol. Graphically amazing, not too challenging, just a simple Brick Breaker game with a twist, but that's the brilliance. For next features, I suggest a way to hold Shift -> slow the paddle movement, and add a few blocks that rain boosters down to players (like 1-3 immunities from the big ball).