Pretty interesting idea. Thought I had figured the game out the third time I played it but then got completely overrun going for the last cave. Not exactly sure how spawning works, it seems like the best strategy is slowly building up resources before expanding too far? Would fit the plant theme pretty well, but also honestly a bit of a boring strategy. I really like the artwork though and this seems like an interesting idea for a tower defense game, best of luck working on balancing it!
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Hey, thanks for the feedback.
"best strategy is slowly building up resources before expanding too far" - exactly. And it fits the jam's theme as well. You need to scale before you can handle bigger rushes.
I wanted to make "Sap" more valuable, so you will prepare for battles first, but it didn't work that well. But I already have some thoughts on better balance. Like adding obstracles, more fighting strategies and so on. Will defenetly work on it post jam.