Yoo I recognised your name, you commented there as well right? Thank you!
That's really great critique, cheers! I love making simple but fun 2D physics-based movement (kinda a one-trick pony in that regard), this one was definitely a pure-gameplay experiment (I've never made a game with phases before, really interesting design space), and I learned some semi-useful things about user generated level, and the car controller I had no clue how to do that before going in.
would highly recommend you try whipping up a 'weighted helicopter' controller (I use a modified version of tarodev's 2D platformer script plus a mass and a distance joint), it's a really fun thing to build whatever gameplay around, also made a game called Helicopter Golf that uses the same system in a totally different context.
lowkey, wasted a lot of time tryna get URP post-processing working, should've just spent that time on colour and texture, cause you're right it would've made a big difference.
Peace and love!
Viewing post in Knocking Over It jam comments
I’ll add the helicopter controls to my to-do list of things to try out :p
I was more thinking of a main menu maybe, win screen, a bit more polished itch page maybe? I like the look of the game I think more colors could ruin it ^^
Also, I just tried something, you you can basically drag the wheels with the helicopter and upon starting the car reform between them it’s weirdly funny xD