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Knocking Over It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1376 | 3.632 | 3.769 |
Overall | #3947 | 2.743 | 2.846 |
Enjoyment | #4807 | 2.298 | 2.385 |
Style | #5212 | 2.298 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
'Build' the level, then 'scale' it by 'scaling' your vehichle that is built to scale a level that you have built to be scaled <3
Development Time
48 hours
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Comments
Saw your video! fun and interesting idea. Satisfying sound effects and pretty good controls!
The "drone" with the pickax and the truck were both super fun to control! There is a bit of depth to scaling the car due to the Rubber band-ness of the wheels. I ended up spinning like crazy in the air. Amazing job for 24h!
Thank you!
Took me some time, but I managed to win! I follow you on YT and saw your short, so I really wanted to reach the end… I was sad when I saw there is not even a victory text :(
The controls are easy to understand, the physics makes it hard to master but it’s interesting to play with it.
I love the concept, it lacks in presentation/style though I like the colors and art style somehow.
Yoo I recognised your name, you commented there as well right? Thank you!
That's really great critique, cheers! I love making simple but fun 2D physics-based movement (kinda a one-trick pony in that regard), this one was definitely a pure-gameplay experiment (I've never made a game with phases before, really interesting design space), and I learned some semi-useful things about user generated level, and the car controller I had no clue how to do that before going in.
would highly recommend you try whipping up a 'weighted helicopter' controller (I use a modified version of tarodev's 2D platformer script plus a mass and a distance joint), it's a really fun thing to build whatever gameplay around, also made a game called Helicopter Golf that uses the same system in a totally different context.
lowkey, wasted a lot of time tryna get URP post-processing working, should've just spent that time on colour and texture, cause you're right it would've made a big difference.
Peace and love!
I’ll add the helicopter controls to my to-do list of things to try out :p
I was more thinking of a main menu maybe, win screen, a bit more polished itch page maybe? I like the look of the game I think more colors could ruin it ^^
Also, I just tried something, you you can basically drag the wheels with the helicopter and upon starting the car reform between them it’s weirdly funny xD
lmaoooo yes that's deliberately left in I'm just straight up not disabling their rigidbodies cause it's funny
Very glad you came back for seconds! I'm curious what would happen if you lifted one or both wheels to the top with the heli
they're just spring joints but their connected rb isn't simulated till you start driving, which is why the car snaps into shape regardless of where the tires are