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(+1)

The execution is a little rough but the idea is super solid. The concept feels so obvious given the theme and yet I haven't played any submission that played with "scale" in the way that your game does. 

I got stuck on a level because I kept messing up the controls and tripping on a collision box. I felt like I understood the "puzzle" but I couldn't execute on the solution.

Thanks for your feedback! Can you please clarify on which level did you stuck?

(+1)

I think it was the second level with the Y-axis scaling. The one featured in the very last screenshot your game's page. I got through the vertical drop but then I had to jump over a series of short walls and I was struggling, even when I scrunched the world down as small as it could go. After 4-5 attempts I just kinda gave up.

Got it