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Web of Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #682 | 3.913 | 3.913 |
Enjoyment | #1733 | 3.261 | 3.261 |
Overall | #2020 | 3.319 | 3.319 |
Style | #3827 | 2.783 | 2.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to scale level geometry to solve puzzles
Development Time
96 hours
(Optional) Please credit all assets you've used
Amagro font -- https://www.fontsquirrel.com/fonts/amagro
Item Pickup by TreasureSounds -- https://freesound.org/s/332629/ -- License: Attribution 4.0
Gooey Squish by editor_adp -- https://freesound.org/s/269482/ -- License: Creative Commons 0
Punch by NeoSpica -- https://freesound.org/s/434147/ -- License: Creative Commons 0
Spider Chattering.wav by spookymodem -- https://freesound.org/s/202108/ -- License: Creative Commons 0
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Comments
I liked it
I really love the concept. It is implemented super well. I could see this concept, if developed outside of a game jam, leading to some really mind bending puzzles.
I do think that some things could have been more responsive. For example, it was hard for me to tell at first what had happened when I scaled the y down too low and crushed myself. The sound is fitting, but doesn't get the message across obviously enough in my opinion.
I also found the platforming controls to be a bit tough to deal with, particularly on the penultimate level. Unless there is some easy way of handling it that I was just oblivious to, it seemed to require some precision platforming, which felt a bit jarring considering the other levels were more puzzle-y. Tighter platforming movement would have helped.
Overall, really cool game! Would love to see it expanded upon and refined!
Thank a lot for detailed feedback!
One of the more clever scale mechanics in a platformer I've come across this jam.
As someone else noted, this is an obvious but strangely under-utilised take on the theme but the scaling mechanics were implemented really well within the puzzles. I also felt the puzzles introduced each scaling feature really well too.
Unlike others, I found the platforming to be satisfying, although the death flowers could have been a bit more lenient collision-wise perhaps. No bugs, and everything worked as I expected.
Had to mark down on style though; the game would have benefitted from background music and more sound effects (most notably in my opinion, falling onto the death flowers or failing in general). A strong submission and great concept to expand upon in future, if desired.
Big thanks! Yeah, I planned to add more sounds, but sadly didn't have time.
Very neat concept!
Some of the jumps were very tight but I liked how you used the shrinking and stretching mechanic for some of the puzzles.
Well done!
Odd choice to not make it so game could be full screen
Using the arrows for changing the size of the level was interesting but in some sizes the tiles don't spawn, there either black or just not there (collision is still there)
Art style is cute
I feel you should have had somewhere (either the settings or the ui) the level number
Odd that not all levels use <> scale and some only use ^v
And obviously the only sound was on death
Thanks for feedback. I would be very grateful if you will send screenshot of situation when tiles don't spawn but there is still collision, as you described.
Cool! Idea is nice, puzzle desing actually work and make you think, but not get stuck. The art and animation is cute, I like how in-game and UI art interconnects and creates cozy overall feeling. Also respect for no-boring-spikes and making animated tentacle eyes instead :)
I found "crushed by ceiling" mechanic so subtle, there's no animation or something, just sound and instant respawn, I genuinely kept crushing myself without realizing why I die.
Congrats on submission!
The execution is a little rough but the idea is super solid. The concept feels so obvious given the theme and yet I haven't played any submission that played with "scale" in the way that your game does.
I got stuck on a level because I kept messing up the controls and tripping on a collision box. I felt like I understood the "puzzle" but I couldn't execute on the solution.
Thanks for your feedback! Can you please clarify on which level did you stuck?
I think it was the second level with the Y-axis scaling. The one featured in the very last screenshot your game's page. I got through the vertical drop but then I had to jump over a series of short walls and I was struggling, even when I scrunched the world down as small as it could go. After 4-5 attempts I just kinda gave up.
Got it
Concept is good, but presentation is actually not that good. Graphics are kinda eery and almost no sounds or music creating not so fun expirience. The levels are entertaining, I did like the puzzeles.
5 stars for creativity. This is a great concept, and good level design around it. Some levels could have received a little more love and time tweaking, but overall an impressive submission.
Thanks for feedback!
One of the most unique implentations of the theme I have seen so far, it was short but very fun. The only downside would be some of the platforming sections, they felt a little unfair. But in general, Great Job.
Thanks a lot! Yeah, platforming sections require some polish
Really fun, the second y scaling level had me tweaking a little with the platforming