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(1 edit)

Despite the unpolished look, the game is quite fun! The mechanic of splitting and combining is quite creative. I also really like the camera work, how it zooms in/out when you change size and how it tracks all of your pieces.

Things that could be improved:

  • The jump feels a little floaty and unresponsive, especially when you need to land on a moving platform.
  • It’s not clear where you will spawn when you recombine. Some sort of indication would be good.
  • On the last level with a lot of small passages it’s easy to get stuck in the geometry. And it’s a little hard to control a lot of pieces at once.
  • Also, if you recombine inside of geometry fun things start to happen. I managed to get out of bounds.

With some work and polish, I think this has a potential to be a really good game. Well done!

Thanks!

i defenitly could've polished it a bit more if i had started the jam earlier,i only had two days and making the game mechanics took a day and a half so i didnt have much time for level design, i also wanted to expand more on the mechanics but it got way too complicated to be able to finish before the deadline. when you combine the game adds up the scale and velocity then normalizes the position of all the pieces to determine where you'll spawn. originally it was going to be that each cube has an area around it and it will only combine with the bits near it but i realized that i didnt build the player code in a way where that would be possible (to handle multiple combinations of bits together into multiple player bodies) and recoding that would've taken too much time. i also didnt have enough time to playtest the game and sent it to some people who then told me about more game breaking bugs i managed to fix before the deadline

i am planning on remaking the player system and physics, adding now levels and introducing more mechanics after the jam ends.

thank you so much for the feedback, its a great help!