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nibble to megabit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1348 | 3.643 | 3.643 |
Enjoyment | #2300 | 3.071 | 3.071 |
Overall | #2936 | 3.048 | 3.048 |
Style | #4823 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you shrink (split) and get bigger again (scale up). also the game literally includes scales
Development Time
48 hours
(Optional) Please credit all assets you've used
all assets are mine
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Comments
I really like this concept, and the puzzles were fun to solve! It's a bit lacking in the presentation, with very stiff movements and no audio. But, the gameplay was still solid enough to give me an enjoyable time! Great work, especially for 48 hours!
Great idea. Sometimes looks difficult to control many particles simultaneously but is really fun.
Excellent concept with an educational bonus for those who want to know more about bits. Nice gentle on the eyes aesthetic using simple primitives, but has a well formed set of simple mechanics that make it easy to pick up and play and fun to beat. I also felt the level progression pacing was also excellent
Despite the unpolished look, the game is quite fun! The mechanic of splitting and combining is quite creative. I also really like the camera work, how it zooms in/out when you change size and how it tracks all of your pieces.
Things that could be improved:
With some work and polish, I think this has a potential to be a really good game. Well done!
Thanks!
i defenitly could've polished it a bit more if i had started the jam earlier,i only had two days and making the game mechanics took a day and a half so i didnt have much time for level design, i also wanted to expand more on the mechanics but it got way too complicated to be able to finish before the deadline. when you combine the game adds up the scale and velocity then normalizes the position of all the pieces to determine where you'll spawn. originally it was going to be that each cube has an area around it and it will only combine with the bits near it but i realized that i didnt build the player code in a way where that would be possible (to handle multiple combinations of bits together into multiple player bodies) and recoding that would've taken too much time. i also didnt have enough time to playtest the game and sent it to some people who then told me about more game breaking bugs i managed to fix before the deadline
i am planning on remaking the player system and physics, adding now levels and introducing more mechanics after the jam ends.
thank you so much for the feedback, its a great help!
The split system is cool!
yeah i spent alot of time on it, was supposed to be animated and more functional for example rather than combining into one cube only neighboring bits get combined together but the code for that system was already 150 lines long and took up most of the time spent on the game. so i had to get it in a functional state and make the levels before the jam ended, if i had started from the start of the jam i might've been able to finish it but i started halfway through
I enjoyed commanding my army of tiny bits. Cool game!
Very fun! I enjoyed the puzzles. Sometimes the camera was a bit too zoomed in to see what I was doing so I died some unnecessary deaths. Overall, nice design!
thanks for the feedback! i will fix that after the jam ends, might even add some more mechanics