Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Neat game concept. Also nice space feel with the music. Unfortunately I had the same problem as Wandering Peak below. Tried on Firefox and Safari on Mac. I had an external mouse, but also tried removing that and using only the trackpad, but the behaviour was the same.

Tried moving the mouse around, and there is some response, but mostly the game seems to think the mouse is off to the left somewhere, and maybe little to the top. What are the controls for moving forward anyway?

Also I don't know if this is related, but when I first hit run game, it opens a new window in which the game screen occupies only the lower left part like below:



Can't interact with the game in this mode. When I click fullscreen the game does occupy the entire screen and then I can interact, but the same problem comes up (spaceship keeps rotating).

I'm glad you liked the concept and atmosphere despite the issues! The corner of the window bug is a weird one that I still can't find anyway to fix. I've played around with various forms of stretching the viewport, etc but ultimately I'm not sure if it is something with the engine and how the web build works. I made another 3D game with the same engine and built for the same platform and it doesn't have the same issue despite me following the same exact process with it too, so really hard to pin down the issue. More strange is that minimizing and maximizing the window has worked on a couple of machines to solve that problem, and a big part of why I added the fullscreen button to the web build is to fix that issue.

For moving the ship forward, either left clicking on the mouse or W/Up arrow key should work to move forward. We made the game completely playable using just a traditional mouse but there are the keyboard options too. Turning is entirely off the mouse position or the right thumbstick of a controller if you have one plugged in. Not sure why it's drifting, we haven't been able to recreate that on our end with either a windows or a mac for the web version. My guess is it's reading some sort of mouse movement that isn't happening so I'll have to look into how I can prevent that.