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Thanks for pointing out what I spent my time on! I wanted to get to powerups, but I spent all my time learning the basics, like collisions (spit puts out fire, but doesn’t collide with the duck) and movement. I have a hard time moving on from something that doesn’t feel right yet, which isn’t always a good thing in a jam.

As far the audio, especially from playing the other games, it’s super obvious that was an easy miss for me. It was my first game in godot, so I’m still not sure how to do audio, but I would guess it’s pretty easy. I guess I wanted to only learn so much, and I wanted to polish off the gameplay before I added another feature like audio.

(+1)

I totally get it. I got stuck for 3 days just on trying to get abilities working right... Ended up having to scrap about 75% of my idea because of it (Likely because I over-scoped as well.. but who's counting, right?) - I look forward to seeing more from your games as well ❤️