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(+1)

Ahoi there! Congratulations on the new demo!

I'm looking forward to trying it. Unfortunately I couldn't try it yet since what you uploaded isn't actually something that works across platforms, it is Windows only.

However, I'll try to get it to work on my Linux system and can try to make a more general Linux build (and possibly OSX) for you if you are interested.

Servas!

Servus to you too, :D

thanks for downloading our game! We added a pretty simple workaround for Mac and Linux to the download-file. In the download instructions we also mention this. So the game is quite easy to run on those platforms as well. (Just updated the workaround PDF :D)

But of course your proposition sounds really interesting. Would you mind contacting us about this via mail? thefunnyboneyard@gmail.com

Cheers mate (you German speaking by any chance? We are from Vienna ;D)  

(+1)

I wrote you an email and streamed the demo using the native Linux AGS runtime, you can watch it here: https://www.twitch.tv/videos/518500301

Yeah, we saw the mail, thanks!! We are still thinking about how to handle all that stuff. We will get back to you.
Now Apple's newest  OS update also makes problems with Wine. It's always something, haha.

AND GREAT STREAM! So cool!!! Cheers

Thanks :]

Apple really doesn't make dev life easier. They pretty much abandoned OpenGL years ago and now want to get rid of it completely in favor of their proprietary API. Now they get rid of 32 bit support and do some silly useless "notarisation" shenannigans. I hadn't heard about the WINE issues, but it seems to be due to the missing 32 bit support.

My guess would be, if you want to support OSX, that the AGS SDL2 port is your best bet.