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In love with the game style, it has so much selling potential, would defiantely pop off if you lot used it more! Couldnt love the story behind it more, nothing beats an all or nothing chaotic evil god who just wants to watch monkey dance.  Took me a bit to understand the mechanics and once I got it, it was pretty fun, I'm a pretty safe better myself so i didn't take the deal much, but I can definately see this as a gamblers game.

As for some minor 'nitpicky' criticism.  Being a monkey brain myself, I'm not a huge fan of a ton of dialouge at the beginning of a game and I think it isn't great for player retention, but i can totally understand the neccessity for it here, It still didn't help me explain some details and learning while playing the game seemed to be my best teacher anyway.  Second and last, I'm sure not sure how the building on the side changed my gameplay, unless it effects the outcome of my endings? As I noticed taking the deal didn't change my building scale.

Regardless, I reckon I had alot more fun as I moved deeper into the game, but had a little bit of trouble at the beginning getting into the grove of it.  Core gameplay was super simple and fun, but the (upgrades?) had me confused at the beginning despite how obvious it is for what they do (probably just me being stupid).

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Thank you for this detailed feedback. I'm very happy that you took time to write this all done for me!

Yes, others also pointed out that the beginning tutorial portion could have been executed a bit cleaner and I agree with that. Now that you pointed out and I think about it, I could have summarized the rule portion in a nice diagram or something.

I'm still glad that it sounds like you enjoyed the game play itself after getting the hang of it. Hope to apply the feedback to my next project and so forth. Live and learn, they say!