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Music was really really good, liked the visuals also.

Circle strafing being such a powerful strategy led to fairly boring gameplay, and the upgrade popup was very annoying. It also made it so that clicking to shoot would keep accidentally selecting the wrong powerups so eventually my damage scaling couldn't keep up, haha

Ahh it seems I completely missed that problem since I only ever hold the shoot and that doesn't auto select an upgrade, but I do agree that the popup is too disruptive and perhaps should've toned down the frequency and but made them more impactful to balance it out, thank you for the feedback! :))

I actually did not realize that holding to shoot was a valid option, it would have made selecting the wrong powerup not be a problem at all!

I played it again with that knowledge and TBH the game got a lot more fun

Well im glad you enjoyed it, thank you for giving it another try. I will have to better design all of my popup menus in future so this doesn't happened again, perhaps a short animation prompting the menu would've been a great and necessary addition ^-^