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Ahh it seems I completely missed that problem since I only ever hold the shoot and that doesn't auto select an upgrade, but I do agree that the popup is too disruptive and perhaps should've toned down the frequency and but made them more impactful to balance it out, thank you for the feedback! :))

I actually did not realize that holding to shoot was a valid option, it would have made selecting the wrong powerup not be a problem at all!

I played it again with that knowledge and TBH the game got a lot more fun

Well im glad you enjoyed it, thank you for giving it another try. I will have to better design all of my popup menus in future so this doesn't happened again, perhaps a short animation prompting the menu would've been a great and necessary addition ^-^