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Thanks for the kind words! The music gets muted but not the SFX for “hurried programing” reasons xD basically music played in a “global” script while sfx was scattered all over the game through different parts of the code, making it hard to mute everything.

Thanks for trying it out and playing all the way to the 5th level tho!!

That makes sense and a pretty common way to go about things. If you look into creating a master mix bus, you can put all the sounds under one fader you can have control over.