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Fun little TD! Pretty brutal though, those red lizards are the bane of my existance :D

Controls feel a little clunky. I like that you can build stuff when the game is in progress, but I wish I could just keep walking with the build menu open and it would then update for that tile, for instance.

I really like the earthquake mechanic for expanding the map, it adds a lot of variety and randomness that can save or ruin your tower setup in one go. It keeps things fresh in a genre that is usually easily solved. Would also love to see a few more ally types just to spice things up a bit more.

Good stuff :D

Hey, thanks for playing and the feedback! I understand that you want to be able to move and place towers at the same time, but the reason it works like this was cause I wanted to be able to play the game without using the mouse (so A/D is for selecting towers, space to confirm, E to cancel). Also I felt like since the player is a character and not just a all seeing god I wanted to make sure the player has to move around to place the towers and such.

Glad you liked the earthquake mechanic! It was actually the idea of the earthquake that spark the entire project. I got this image in my head of how a grid could be split up like that. Then after a bit of thinking I realized a tower defence would be the perfect fit. (First I was thinking like automation games where earthquakes would split up your production lines)

Thanks again!