Thanks for saying that, it makes me happy that someone enjoyed this that much. Currently I'm busy developing The Lizard Problem
NitramiuZ
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Thanks! I'm happy you liked it. There is a lot more content planned (more towers, more lizards, more tile types like mud). This itch build will continue to receive updates for ~1 month maybe and after that I'll wait until I've got enough features in to publish it to steam early access. Thanks for playing and I'm hoping you'll check back later!
Well written, has a lot of charm to it (as usual). The music is so great, I just stayed a bit at the end screen just to listen to it. I really what you did with the voice over, it really adds a lot! Only problem I had with it was the small sounds of lip smacking and such, but otherwise it was great!
Absolutely one of the best games with this interpretation of the theme I've played. Love the different kinds of challenges that exist on the different levels and how the pixelart stays consistent size (thank you). I liked the art and I appreciate there being a score system and not a lose state that would make it too difficult/annoying to get through the whole thing.
Good main mechanic that made for some good puzzles! I especially liked level 9. And cool use of the mechanics at level 14, although when I died and it restarted it broke, the box got stuck and the walls too. I do think the mechanic hasn't seen its full potential, I bet there are more ways to make challenging puzzles than just by throwing a bunch of spikes everywhere.
One of the more challenging "scaling puzzles" I've seen this jam, most likely cause I did not understand the controls fully. I had no idea you had a limited amount of scaling each level, and no mention of a reset button made me think the game was broken. It was out of pure habit I eventually pressed R on the second level and then realised why I hadn't been able to scale.
Also I though that "press 2 to scale" only meant to scale up from being small, so it took awhile before I could press it again to become even bigger. I got stuck on the level where you can push a cube on a ledge up with your head. Tried to make it into a stepping block I could stand on to reach higher but that didn't work so I eventually gave up.
The puzzles are good, just wish the controls and situation were explained a bit better.
Great concept and varied content, sadly space felt very empty and I never got to pick up much. Could be that I flew too far away from the center or something, but then there should be some kind of obstacle that won't let you go to far (or maybe an arrow (radar) that points you to the middle where all the action happends.) Could also be fun with like a radar part that makes you see where the closest new part is. Overall fun game, just wish the tempo was a bit higher. (Also music would've been great, but sfx were good)
Great variation from the many puzzle game about switching sizes, this worked well and the art was really good! One thing though: I wish the camera wouldn't follow the player when you jumped, it's annoying that I can't see the ground before its too late (makes it hard to react in time, when you cant see a small stump before you've already landed).
Your kind works mean a lot to me! And you haven't seen anything yet. I had so so many ideas left for it to deepen the strategy while keeping it approachable. I'm turning it into a steam release with early access starting early next year hopefully. Keep your eyes out for a steam page announcement and you can add it to your wishlist then :D