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NitramiuZ

758
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A member registered Jul 17, 2018 · View creator page →

Creator of

Recent community posts

Thanks for saying that, it makes me happy that someone enjoyed this that much. Currently I'm busy developing The Lizard Problem

Ahahah, that's absolutely amazing! I can see you enjoyed the game. My goal is to have a few more free updates here on itch before I completely switch to steam, so you can look forward to a more "real" endgame with harder waves and more types of towers (other animals too, not just squirrels!)

Thanks! I'm happy you liked it. There is a lot more content planned (more towers, more lizards, more tile types like mud). This itch build will continue to receive updates for ~1 month maybe and after that I'll wait until I've got enough features in to publish it to steam early access. Thanks for playing and I'm hoping you'll check back later!

Thanks! I'm gonna keep the short waves in future versions, trying to find better ways to increase the difficulty

Also the fact that you used the cover itself as a driving factor of the gameplay, cut into pieces is such a brilliant idea!

Well written, has a lot of charm to it (as usual). The music is so great, I just stayed a bit at the end screen just to listen to it. I really what you did with the voice over, it really adds a lot! Only problem I had with it was the small sounds of lip smacking and such, but otherwise it was great!

Thanks! Yeah, the pathing can be a bit buggy sometimes, will get fixed eventually.

Thank you for the praise :D

Thanks! Yeah, the game is definitely a bit too hard.

Fun game! Good way of explaining the many buttons in a practice mode.

Thanks for playing!

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Absolutely one of the best games with this interpretation of the theme I've played. Love the different kinds of challenges that exist on the different levels and how the pixelart stays consistent size (thank you). I liked the art and I appreciate there being a score system and not a lose state that would make it too difficult/annoying to get through the whole thing.

Thanks!

Thanks for making the video!

Hah, never thought about the similarities. Thanks for playing!

Thanks!

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Very difficult, think it was like the 5:th restart I managed to finish the first level. This is how my robot looked when I eventually gave up.(level3). But this review is not done yet, cause this is a rogue like and I wish I had less skill issue so I actually could get as far as in the GIFs

Thanks! The music took longer than I anticipated but in the end it was worth it. There will soon be a post jam patch that will adress some balancing issues.

Yes! I do remember the video, I'm happy that you remember me. Thanks for playing, glad you liked it

Also I'm guessing you're a fellow swede based on the title :D

Good main mechanic that made for some good puzzles! I especially liked level 9. And cool use of the mechanics at level 14, although when I died and it restarted it broke, the box got stuck and the walls too. I do think the mechanic hasn't seen its full potential, I bet there are more ways to make challenging puzzles than just by throwing a bunch of spikes everywhere.

Thanks for playing! I'll certainly keep working on it

Thanks! Glad you liked it. I had even bigger plans for the story aspect of it, but I'm very happy with what I managed to do as a compromise.

Thanks for playing it on stream! I'm really happy that you wanted to give it an additional try.

Well done! Few people manage to come to the end. Thanks for playing!

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One of the more challenging "scaling puzzles" I've seen this jam, most likely cause I did not understand the controls fully. I had no idea you had a limited amount of scaling each level, and no mention of a reset button made me think the game was broken. It was out of pure habit I eventually pressed R on the second level and then realised why I hadn't been able to scale.

Also I though that "press 2 to scale" only meant to scale up from being small, so it took awhile before I could press it again to become even bigger. I got stuck on the level where you can push a cube on a ledge up with your head. Tried to make it into a stepping block I could stand on to reach higher but that didn't work so I eventually gave up.

The puzzles are good, just wish the controls and situation were explained a bit better.

Also I see others had problem with finding the house recipe, that wasn't a problem for me at least. I struggled more with looking for steal plates cause I didn't know you had to craft them so I used iron first (which didn't work obviously).

First I felt a bit overwhelmed but I managed to figure most stuff out, very immersive way of presenting the instructions. Couldn't manage to make the steel plates though. Filled the vatmixer with iron and carbon but nothing happened. Great style though!

Great concept and varied content, sadly space felt very empty and I never got to pick up much. Could be that I flew too far away from the center or something, but then there should be some kind of obstacle that won't let you go to far (or maybe an arrow (radar) that points you to the middle where all the action happends.) Could also be fun with like a radar part that makes you see where the closest new part is. Overall fun game, just wish the tempo was a bit higher. (Also music would've been great, but sfx were good)

Thanks!

Thank you! I'm glad you enjoyed it

Great variation from the many puzzle game about switching sizes, this worked well and the art was really good! One thing though: I wish the camera wouldn't follow the player when you jumped, it's annoying that I can't see the ground before its too late (makes it hard to react in time, when you cant see a small stump before you've already landed).

Thanks! Glad you liked it

Thats great! A tip is that shells are good at distracting the red lizards

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Thanks! I definitely have more plans for towers and terrain. One simple thing would be "Mud", slowing enemies down. That in combination with an AoE tower could make for a simple but good synergy!

Good game. I wish there were some other typ of building too, but the balancing of defending, resource gathering and making more salamanders was okay on its own too. I really liked the UI, it looked polished and worked well, made it very clear what I was doing.

Thanks! Glad you liked it

Looking forward to play even vibier games!

Thanks! The web build has the problem that ESC tabs out of the fullscreen mode, otherwise that would be the natural close button. Glad you liked the music, it took longer to make than I first planned.

Your kind works mean a lot to me! And you haven't seen anything yet. I had so so many ideas left for it to deepen the strategy while keeping it approachable. I'm turning it into a steam release with early access starting early next year hopefully. Keep your eyes out for a steam page announcement and you can add it to your wishlist then :D