Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

I feel like the losing/gaining mass from damage/dash wasn't utilised to its full potential. I'd play a movement puzzle game with those mechanics. It's really fun even like this. Forget about the dash, the smallest form is absurdly light and fast and doesn't need it haha

I like that the timer encourages a speedy approach and the fact that you have to go back to the starting point. I had a little trouble with the controls initially, but I absolutely zipped through the levels once I figured them out. Also found a little bug where spamming jump and dash lets you fly lol. Either way there's potential for interesting movement tech.

As an audio person, I really liked the orchestral Ghibli/epic music. I sat around listening to the exit track, it was really good! But maybe a bit long for its purpose. All the water droplet sounds were lovely, especially the pick-up - it's like a water-coin hybrid of sorts. The garden tool dialogue incorporating sounds of the tools was a nice touch as well, though I wish there was more than the one audio sample.

Thank you so much for playing and taking the time to leave such detailed feedback! Yeah I agree our implementation of the mass changes has so much more potential than what we've put in, but still glad you had fun with the movement as-is (It is fun to just bounce around as a silly lil guy :D). We definitely wanted to see cool movement tech be found for this game, so really cool that you found that, even though it was uh.... not a planned movement option haha. (I will be testing that out for lvl 3)

We are SO proud of the audio team! They did an amazing job bringing the game to life! I'll be sure to pass on your compliments!

Ough man we never found the flying XD you do eventually stop being able to dash when you get small enough but yea hopefully if we continue this we will try stop unintentional flight :)

To be fair getting the droplet to fly is difficult lol. You have to hold the direction key, then absolutely spam Space->Shift->Space->Shift