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(1 edit) (+1)

That was hilarious! From the first foe to the last I was grinning. Great sound design and visuals.

(side note: Did I see a reference to Seaman for the Sega Dreamcast!!!)

I really like how you used the theme for the sword growing with each foe, and I really like how you took a simple motion like pushing the mouse and made that play into the size. The later swords actually felt heavy because we physically had to try harder to lift them. Really cool!

Feedback:  While effective, the core means of input is so simple it can be a bit too repetitive. If you update post jam, including other gestures that changed based on the swords position, would be more dynamic.

Obviously though this is a jam game, and you have to prioritize certain elements over others, and honestly you nailed it.


Anywhoo it was a blast, ty for making me laugh.