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The gameplay was okay, but I feel like the style could be improved a lot. I really like the main design for the character and sprites for them, but everything else just felt really out of place. It's important to make sure all the assets look right together, and also in my experience it is generally a lot better to make different sprites rather than scale down existing ones. I'm guessing that a lot of the art was taken from asset packs so I'm willing to give it a pass, but in future games please give more time to the style/presentation of the game.

As a side note, it's a generally good idea for indie platformers to have some sort of main mechanic or gimmick that isn't seen anywhere else, even something small could make the game feel more special.

I really hope you revisit this game however as I feel like it could become something special, and it can definitely be improved from what it is now!

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Appreciate the feedback! Yeah there was some miscommunication between the team and the artist who was helping us out! That was fully on me, I wasn't aware they were working on several jam projects at once so the art they gave us was mostly from asset packs which led to resizing. That being said they did make the art for the character and several of the pieces we used in the kitchen, and I do love the work they did with all that!

I was thinking the same thing about the lack of "uniqueness" in regards to this project, but figured it was a good experience to focus more on basic level design so we kept the mechanics simple. There were a few things that were scrapped that would have helped (a windbox effect due to heat/fans that are big compared to the Lil' Guy, and floating dust particles that I wanted to make as disappearing platforms. Putting those two together might have been interesting) but I think what we did get out there in the time was simple but good!