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Delirium Softworks

5
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2
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A member registered Mar 25, 2024 · View creator page →

Creator of

Recent community posts

Really cool game, excited to see where you take it next.

The gameplay was okay, but I feel like the style could be improved a lot. I really like the main design for the character and sprites for them, but everything else just felt really out of place. It's important to make sure all the assets look right together, and also in my experience it is generally a lot better to make different sprites rather than scale down existing ones. I'm guessing that a lot of the art was taken from asset packs so I'm willing to give it a pass, but in future games please give more time to the style/presentation of the game.

As a side note, it's a generally good idea for indie platformers to have some sort of main mechanic or gimmick that isn't seen anywhere else, even something small could make the game feel more special.

I really hope you revisit this game however as I feel like it could become something special, and it can definitely be improved from what it is now!

REALLY good idea for a game! I like gameplay a lot and only have a few small issues with it. I feel like there should be a counter displaying how many cells of each type you have as it can be kinda hard to tell sometimes. I also feel like the difficulty should increase a bit more after a while. However these are only a few small gripes, I really enjoyed this game a lot and if in the future if you're looking on something to turn into a more a bigger and more polished title, you should really look into expanding this into a full release!

This is REALLY good. The style of this game is just amazing. The music and animations you made for the game are really good. A small thing I liked that the sound effect for the base gun are in key with the music.

The map can get a bit confusing though, and the feedback you get for breaking blocks and vines is a bit lacking (especially since it feels like whether or not they actually get destroyed is random).

On the other hand, the way you handled the gimmick of the game was really clever.

The ending was really good too btw, I don't wanna spoil it but if you played the game you know what I mean.

Overall, a really good submission and I'm shocked that it took you only 48 hours to make it!

(1 edit)

Hey just as a note, please export your game before submitting. You submitted the entire godot project which both is unplayable without owning godot and has all the code and assets just sitting in the open.


EDIT: On further inspection I'm 99% sure the game is just completely unplayable in this state as it also lacks any assets.