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Thank you so much! For one, I will try and make the web version at least kinda better after ratings close, not sure how since most of the issues are exclusive to it, but maybe I can find a way around certain things.

- Thank you! I kinda felt that I didn't play with scale enough to be honest, but I'm glad to hear you felt it was well incorporated.
- To be honest, the fact I've made a (still mechanically very different) puzzle platformer before means I had some framework and experience to build off, still was quite the challenge to put everything together almost entirely by myself tho, my terrible sleep schedule certainly helped

- I'm glad, I added the biggest blocks fairly late but they were the plan from the start, since I feel they give you a lot more choices and make you think more carefully about your decisions. I still would've liked to implement more unique blocks that aren't just bigger, to be honest, but four days is four days.
- Yeah probably, wouldn't be too hard to add either, I just didn't think of it in time. 

- That would be pretty doable, I was focusing most of my energy on trying to make small blocks collide with eachother while dragging I hadn't even thought of that lol. And I thought of indicating spaces where blocks couldn't fit, I just didn't have time to sprite a new thing for it. Maybe next patch!

- If I were to continue development (which I'm still not entirely sure of, outside of a few patches for extra polish), I'd probably restrict the usage of small blocks to around four blocks a room usually. There's some puzzles like the second to last level that absolutely require them, but I think it'd make for better level design where the environment is used more than the blocks.

Thank you very much for the feedback, I genuinely appreciate it a ton!