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A jam submission

Break to ScaleView game page

A puzzle game where you break apart blocks and use them to make a path forward.
Submitted by CutieMonica (@CutieMonica) — 7 hours, 24 minutes before the deadline
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Break to Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2234.0694.069
Enjoyment#3073.9083.908
Style#3574.2534.253
Creativity#4364.0464.046

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme of Scale courses through the veins of this game. The main mechanic is breaking down large boxes to make smaller ones, you're exploring a massive factory as a tiny robot, blocks get bigger the further you go, and the dialogue implies a grander narrative than you can see in game.

Development Time

96 hours

(Optional) Please credit all assets you've used
Key art by Rand0man

Music from Chris Logsdon

SFX from Chris Logsdon and David Stearns

Shaders from c64cosmin and GNamimates

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Comments

Viewing comments 69 to 50 of 69 · Next page · Last page
Submitted(+1)

Loved the artstyle. A really good polished game!

Developer(+1)

Thank you!

Submitted(+1)

Loved the idea of planning out your route before getting to move. Very vell polished, nice artstyle and music!

Developer

Thanks!

Submitted(+1)

Super well done! The visual effects for a jam game were especially awesome. Music and atmosphere, just incredible. I did seem to get stuck here and there and have to reset because I couldn't move or break a brick, but once I got the handle on the puzzle design, it was very intuitive and easy to follow. Amazing work! :D

Developer (1 edit)

Yeah that happens at times, still no clue why, thank you for playing!

Submitted(+1)

Really polished, good gameplay, nice visuals, very good concept!  I love this!

Developer

Thanks!

Submitted(+1)

Really fun! its amazingly polished and the puzzles are all well thought out, good work!

Developer(+1)

Thank you!

Submitted(+1)

Really well polished version of this idea, both in presentation and mechanics.  I don't really have any complaints!

Developer

Thank you!

Submitted(+1)

Great entry! The gameplay and visuals are on point, and the difficulty of the puzzles is just right, not too easy or hard. My only problem is that the physics when dragging the blocks around is wonky, but that doesn't really affect the gameplay much. Good work!

Developer

Yeah I tried to fix that for 6 hours before submissions closed, never did figure it out, I'll be trying to make it better after ratings close! Thank you!

Submitted (1 edit) (+1)

Nice work and the robot was pretty cute! The game was very polished and had a nice difficulty, not being too hard or too easy. The only time I really got stumped was on the second last level and it was nice having a little "aha" moment once I figured it out.
I had some difficulty clicking blocks in the browser version but had no issue with the downloaded one

Developer(+1)

Really wish I could figure out why blocks stop being clickable sometimes, it feels really random. Thanks for playing!!

Submitted(+1)

In absolute awe that you did all this in 96 hours! And apparently this is a solo dev too? Incredible. It feels extremely fun an polished - very, very impressive. I really hope you work more on the game because this ha so much potential. The gameplay, the mechanics, the art and the animation - they all feel so good. Hopefully after the jam we'll see a published game on steam from this

Developer(+1)

Maybe, I've had the idea bouncing around in my head on how to expand both the gameplay mechanics and the story, I'll keep updating and polishing it here and saying in dev logs if I decide to make it into a full thing or just leave it as is since I am kinda content with where it's at. Thank you!

Submitted(+1)

I don’t know why, but I had so much trouble on the penultimate level. My brain like completely shut down even though the solution was a single block-move right in front of my eyes. I was trying to shove a tall block against the wall but little B-0 just wasn’t quite small enough to fit in the gap. I sat there stuck restarting again and again for like 10 minutes. All I needed to do was move the tall block out of the way because I didn’t need it. Other than that colossal brain fart, I thought most of the solutions were pretty straightforward and had a good bit of fun throwing the boxes around in build mode.

Submitted(+1)

WOW, that was great! I loved how open-ended the levels feel, like you could use a different solution every time. My one and only suggestion is to limit the camera scrolling at the level edges to keep more of the play area in view. All-around excellent!

Developer

Thank you! Every playtester had found at least one solution I never thought of and I was very proud of that. also, the camera scrolling should be limited at the edges, just letting you go a little bit past it, though I could probably have done with making it closer in.

Submitted(+1)

Utterly Beautiful, the controls are responsive, the puzzles are fun and well made, the juice is JUICY and the game yells personality with custom cutscenes and storyline. This is truly a work of art and this not appearing in the GMTK best games video, it would be purely criminal

Best of luck to you with your game, it was truly an amazing experience and I am left in pure awe

Developer(+1)

Thank you so much! Would love to be in the video but to be honest I'm just happy to be here lol

Submitted(+1)

Love it!

Very interesting puzzle mechanic and the level design was solid

Super well polished too, love the art, great job! :)

image.png

Developer

Thank you so much!! 

Submitted (2 edits) (+1)

Nice game & puzzles :) I love the CRT filter :D

There’s an issue where, if the speedrun timer is on, you can’t interact with objects on the bottom part of the screen.

It would also be nice if the reset button was somewhere on the screen instead of having to pause first, or if you could instead reset with R.

Developer (1 edit) (+1)

It's not the timer, I believe it's something to do with fullscreening/changing window size in general, not sure why exactly it happens


Thank you!

Submitted(+1)

Cool puzzle game, I would like a faster way to get back to the box movement screen

Developer

You can press back to editor in the pause menu and it'll keep the boxes where they were! Unless you mean a hotkey, in which case I'll be implementing it post jam!

Submitted(+1)

Simple mechanic but the puzzles were designed well. The game feels pretty polished as well, so I don’t really have any critiques to make. Nicely done!

Developer

Thanks!

Submitted(+1)

Fun puzzles with a finished look and the atmosphere fits the game as well! Great work! :)

Developer

Thank you!

Submitted(+1)

Very solid game!!! did need to restart as it glitched sometimes but had fun

Developer (1 edit)

Yeah If you're referring to blocks not letting you pick them up, then I believe it's a full screen bug, wish I knew why it happened, hopefully will patch that out after the jam. Thank you!

Submitted(+1)

Love the art, the ambiance is really nice as well ! Well done !

Developer

Thank you!!

Submitted(+1)

Really loved the art direction, SFX, and puzzle mechanic! I liked it allowed for multiple approaches in beating levels. I also like that my progress is saved when I exit and reopen the game (which I needed to do deal with the screen resizing bug). One quality of life improvement might be to allow restarting the platforming with the robot without also having to rebuild the platforms.

Developer(+1)

Thank you! also, that's a thing! press back to editor whenever you pause after starting!

Submitted(+1)

Oo, thanks for letting me know! It didn’t click in my head that’s what that meant!

Developer

Yeah, I've thought about just making the reset button do that in go mode, then having it full reset when in editor, since a lot of people haven't tried the back to editor button lol

Viewing comments 69 to 50 of 69 · Next page · Last page