Loved the artstyle. A really good polished game!
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Break to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #223 | 4.069 | 4.069 |
Enjoyment | #307 | 3.908 | 3.908 |
Style | #357 | 4.253 | 4.253 |
Creativity | #436 | 4.046 | 4.046 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme of Scale courses through the veins of this game. The main mechanic is breaking down large boxes to make smaller ones, you're exploring a massive factory as a tiny robot, blocks get bigger the further you go, and the dialogue implies a grander narrative than you can see in game.
Development Time
(Optional) Please credit all assets you've used
Key art by Rand0man
Music from Chris Logsdon
SFX from Chris Logsdon and David Stearns
Shaders from c64cosmin and GNamimates
Comments
Loved the idea of planning out your route before getting to move. Very vell polished, nice artstyle and music!
Super well done! The visual effects for a jam game were especially awesome. Music and atmosphere, just incredible. I did seem to get stuck here and there and have to reset because I couldn't move or break a brick, but once I got the handle on the puzzle design, it was very intuitive and easy to follow. Amazing work! :D
Really polished, good gameplay, nice visuals, very good concept! I love this!
Really well polished version of this idea, both in presentation and mechanics. I don't really have any complaints!
Great entry! The gameplay and visuals are on point, and the difficulty of the puzzles is just right, not too easy or hard. My only problem is that the physics when dragging the blocks around is wonky, but that doesn't really affect the gameplay much. Good work!
Nice work and the robot was pretty cute! The game was very polished and had a nice difficulty, not being too hard or too easy. The only time I really got stumped was on the second last level and it was nice having a little "aha" moment once I figured it out.
I had some difficulty clicking blocks in the browser version but had no issue with the downloaded one
In absolute awe that you did all this in 96 hours! And apparently this is a solo dev too? Incredible. It feels extremely fun an polished - very, very impressive. I really hope you work more on the game because this ha so much potential. The gameplay, the mechanics, the art and the animation - they all feel so good. Hopefully after the jam we'll see a published game on steam from this
I don’t know why, but I had so much trouble on the penultimate level. My brain like completely shut down even though the solution was a single block-move right in front of my eyes. I was trying to shove a tall block against the wall but little B-0 just wasn’t quite small enough to fit in the gap. I sat there stuck restarting again and again for like 10 minutes. All I needed to do was move the tall block out of the way because I didn’t need it. Other than that colossal brain fart, I thought most of the solutions were pretty straightforward and had a good bit of fun throwing the boxes around in build mode.
WOW, that was great! I loved how open-ended the levels feel, like you could use a different solution every time. My one and only suggestion is to limit the camera scrolling at the level edges to keep more of the play area in view. All-around excellent!
Utterly Beautiful, the controls are responsive, the puzzles are fun and well made, the juice is JUICY and the game yells personality with custom cutscenes and storyline. This is truly a work of art and this not appearing in the GMTK best games video, it would be purely criminal
Best of luck to you with your game, it was truly an amazing experience and I am left in pure awe
Love it!
Very interesting puzzle mechanic and the level design was solid
Super well polished too, love the art, great job! :)
Nice game & puzzles :) I love the CRT filter :D
There’s an issue where, if the speedrun timer is on, you can’t interact with objects on the bottom part of the screen.
It would also be nice if the reset button was somewhere on the screen instead of having to pause first, or if you could instead reset with R.
Cool puzzle game, I would like a faster way to get back to the box movement screen
Simple mechanic but the puzzles were designed well. The game feels pretty polished as well, so I don’t really have any critiques to make. Nicely done!
Fun puzzles with a finished look and the atmosphere fits the game as well! Great work! :)
Very solid game!!! did need to restart as it glitched sometimes but had fun
Love the art, the ambiance is really nice as well ! Well done !
Really loved the art direction, SFX, and puzzle mechanic! I liked it allowed for multiple approaches in beating levels. I also like that my progress is saved when I exit and reopen the game (which I needed to do deal with the screen resizing bug). One quality of life improvement might be to allow restarting the platforming with the robot without also having to rebuild the platforms.
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