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(+2)

Wow, this is a brilliant concept and a well-executed game!  Not only are the vibes immaculate (art style and audio are excellent and fit the narrative theme nicely) but the gameplay loop is really cool.  I definitely found in challenging to react to my towers getting lost, but the power unlock of more surface area and "budget" is really cool.  I had two thoughts to make it even better: (1) I wonder if the time between consumption of your towers and next enemy spawns could be increased, so I could prep my defenses - like a break between rounds (maybe), and (2) I wonder if you could consume towers based on their proximity to the center, so that I could control which of my defenses "stayed alive" between rounds more easily (that may already be happening, not sure).  Overall, nicely done!

Wow, thanks for the detailed feedback! We’ll keep this in mind if we continue to develop the game in the future!