Thanks for playing! The grapple line you're connected to and the visuals of the chains are actually completely disconnected, so that's something I'd love to get working if I had more time to futz with the physics system. And the chain breaking is a very good point, it'd probably be much improved if it swung around on the chain rather than getting destroyed at its max distance. I am so tempted to continue working on this project, but I've got another game I need to get out the door first! I really apprciate your feedback.
The long ranp was an alternate route that didn't get enough playtesting, added at the last minute to catch the player when falling from a higher section that went too far off the map. But I'd say you were about halfway through! If you wanna give it another shot, try going left under the fans by the mech suit, or climbing up on the vertical pipe at the bottom of the ramp.