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The style is genuinely fantastic, and it's super fun playing around with the grapple hooks. I did get to a point where I was scaling a super long ramp that ended in a structure I couldn't scale, and then I died and went back to the start, so I haven't quite made it to the end. It's hard to tell when the longer chain is going to break, and the way that it pulls you towards it can be a bit weird (it pulls you directly towards itself, even if that means trying to go through obstacles, rather than trying to pull you along the length of the grapple) but overall this was a cool experience!

Thanks for playing! The grapple line you're connected to and the visuals of the chains are actually completely disconnected, so that's something I'd love to get working if I had more time to futz with the physics system. And the chain breaking is a very good point, it'd probably be much improved if it swung around on the chain rather than getting destroyed at its max distance. I am so tempted to continue working on this project, but I've got another game I need to get out the door first! I really apprciate your feedback.

The long ranp was an alternate route that didn't get enough playtesting, added at the last minute to catch the player when falling from a higher section that went too far off the map. But I'd say you were about halfway through! If you wanna give it another shot, try going left under the fans by the mech suit, or climbing up on the vertical pipe at the bottom of the ramp.