Play game
Grapnel Machina's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1646 | 3.286 | 3.286 |
Overall | #1676 | 3.429 | 3.429 |
Creativity | #1748 | 3.500 | 3.500 |
Style | #1801 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We interpreted "Built to Scale" to mean a robot with grappling hooks for arms! In Grapnel Machina, you play as a bot who was built to scale an enormous mega-structure.
Development Time
96 hours
(Optional) Please credit all assets you've used
Synty 3D model library.
Music by Jim-Bretherick, licensed under Creative Commons 0.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Interesting concept, although I encountered some perfomance issues. Otherwise great idea)
Dafuq guys. HOW in the 96 hourse we had could you do something so polished. The main mechanic is super funny, the assets vibe, also the little effects, you can definetely see the effort. Awesome
That's so sweet, thank you so much! I'm really proud of how everything came together. We spent most of the jam just making it feel good to swing around, and only started designing a level on Monday night. The secret is we just didn't sleep lmao 😅
The style is genuinely fantastic, and it's super fun playing around with the grapple hooks. I did get to a point where I was scaling a super long ramp that ended in a structure I couldn't scale, and then I died and went back to the start, so I haven't quite made it to the end. It's hard to tell when the longer chain is going to break, and the way that it pulls you towards it can be a bit weird (it pulls you directly towards itself, even if that means trying to go through obstacles, rather than trying to pull you along the length of the grapple) but overall this was a cool experience!
Thanks for playing! The grapple line you're connected to and the visuals of the chains are actually completely disconnected, so that's something I'd love to get working if I had more time to futz with the physics system. And the chain breaking is a very good point, it'd probably be much improved if it swung around on the chain rather than getting destroyed at its max distance. I am so tempted to continue working on this project, but I've got another game I need to get out the door first! I really apprciate your feedback.
The long ranp was an alternate route that didn't get enough playtesting, added at the last minute to catch the player when falling from a higher section that went too far off the map. But I'd say you were about halfway through! If you wanna give it another shot, try going left under the fans by the mech suit, or climbing up on the vertical pipe at the bottom of the ramp.
Love the style! Such a grungy atmosphere. Nicely done!
Love the style! Such a grungy atmosphere. Nicely done!