Absolutely looooove the concept. Normal guy, giant pizza. Amazing.
That said, I don't think the lack of topping variety was the main contributor to the repetitiveness like many are saying. I think it was that it's actually rooted in the fact that you have too much control over it all.
The best strategy ended up being going left and right and slowly making your way to the top, over and over and over.And if there's a better strategy, then you're just gonna do that over and over.
I think it would help if the character has less predictable movement, or you have to jump around randomly placed obstacles, or every topping has a different way to be put on, or there are enemies you have to chase away, or there are power-ups that are running away from you.
Still, it's way easier to find flaws in something rather than actually putting in the effort to make it, so don't let me bring you down! I look up to and applaud anyone who submits a jam game! GO! YOU!
Viewing post in That's a HUGE Pizza! jam comments
Thank you for playing and sharing your thoughts! That was my original intent, for players to try and find the best solution and optimize the creation of pizzas to make the most money in the short timeframe. Given that, randomly placed obstacles would have run antithesis to that design. The idea of power ups or different toppings requiring different placements do have some potential though. Food for thought, so to speak.