Found myself doing several playthroughs on this. Gameplay was well executed (and slightly addictive) and loved the art!
Really liked how increasing stats also increased % chance of upgrading rarity and upgrading rarity refreshed durability. Did a really good job of making me need to balance between stats and rarity.
Also, really juicy hammer animation/sfx!
The button interactions could use some improved UX. Not sure if the issue is the button sprite being too big or the custom cursor's hot spot not being where I assumed it to be, but there were times where I visually appeared to be clicking a button when I actually was not.
Took me a bit to realize I could complete an order without filling all the checkboxes. Also took me a bit to realize I could use the "Complete Order" button to reject/pass on an order that was do difficult without any penalty.
For buying luck and dex, maybe I missed it but I wish I could see more info on how/how much upgrading them helps me.
Great entry! Really enjoyed playing it!