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Found myself doing several playthroughs on this. Gameplay was well executed (and slightly addictive) and loved the art!

Really liked how increasing stats also increased % chance of upgrading rarity and upgrading rarity refreshed durability. Did a really good job of making me need to balance between stats and rarity.

Also, really juicy hammer animation/sfx!

The button interactions could use some improved UX. Not sure if the issue is the button sprite being too big or the custom cursor's hot spot not being where I assumed it to be, but there were times where I visually appeared to be clicking a button when I actually was not.

Took me a bit to realize I could complete an order without filling all the checkboxes. Also took me a bit to realize I could use the "Complete Order" button to reject/pass on an order that was do difficult without any penalty.

For buying luck and dex, maybe I missed it but I wish I could see more info on how/how much upgrading them helps me.

Great entry! Really enjoyed playing it!

Hi Noh, thank you for writing this feedback. I appreciate it. I'm impressed you found how most of the mechanic work in this game. I would love to do balancing but due to time constraint, I wasn't able to do it.  I definitely agree with you about the button, initially, I want to add more juice into it but I prioritize more other important parts of the game. Now that I got your feedback, I will learn from it and do it in my next jam.

As a thanks, I will definitely play your game. Once again thanks and bless you!