Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

NPC Blacksmith SimulatorView game page

Submitted by Pogu (@PoguThis), flying.2040, Barbedor Musique — 11 hours, 35 minutes before the deadline
Add to collection

Play game

NPC Blacksmith Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Style#8523.9463.946
Overall#25493.1533.153
Creativity#37362.9192.919
Enjoyment#38612.5952.595

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Build a weapon powerful enough to be scaled in any combat.

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

It might be the pretty girls skewing my interpretations, but the style is really clicking with me.

What I don't understand is what do I need to do not to fail at upgrading rarity?

Developer

at day’s end use money buy luck,it will upgrade your rarity sucess percentage

Submitted

ah makes sense. I was trying to figure out if I was just doing it wrong, but I guess it was just bad RNG. RNGesus was not smiling upon me XD.

Submitted(+1)

Love the presentation! The sound effects, art and music are all superb for a game jam. Only thing is that it's a bit difficult, couldn't get passed the first day.

(+1)

Interesting and fun! It's probably a skill issue :') but it was hard to progress past the first day (hint I didnt.. they all rejected me...)

Submitted(+2)

I probably wasn't getting it but I could never get past the first day? Don't know if something wasn't being communicated properly but it seemed to require a lot of luck for success. I did enjoy the feel of hitting the weapons though!

Submitted(+1)

Super satisfying game! I don't know if I just got really unlucky or if there was a bug but I don't think the displayed Rarity Upgrade chance was what it was haha. Nice job though!

Submitted(+1)

Super surprised to see an autoclicker ! Very cool idea for this theme, and really well made !

Submitted(+1)

It is kinda satisfying to do the smashing!
Great aesthetics

Submitted(+1)

FORGE FOR THE GIRLS

(+1)

Nice idea and well executed!
At first, I always failed, but then I found out that upgrading restores durability and it became a nice game of quick reflexes (since I use a Cintiq, a click actually does two clicks :D). Quite satisfying game loop! Well done!
Stay funky,
Dez

Developer(+1)

Thank you Dez, I appreciate it

Submitted(+1)

Found myself doing several playthroughs on this. Gameplay was well executed (and slightly addictive) and loved the art!

Really liked how increasing stats also increased % chance of upgrading rarity and upgrading rarity refreshed durability. Did a really good job of making me need to balance between stats and rarity.

Also, really juicy hammer animation/sfx!

The button interactions could use some improved UX. Not sure if the issue is the button sprite being too big or the custom cursor's hot spot not being where I assumed it to be, but there were times where I visually appeared to be clicking a button when I actually was not.

Took me a bit to realize I could complete an order without filling all the checkboxes. Also took me a bit to realize I could use the "Complete Order" button to reject/pass on an order that was do difficult without any penalty.

For buying luck and dex, maybe I missed it but I wish I could see more info on how/how much upgrading them helps me.

Great entry! Really enjoyed playing it!

Developer

Hi Noh, thank you for writing this feedback. I appreciate it. I'm impressed you found how most of the mechanic work in this game. I would love to do balancing but due to time constraint, I wasn't able to do it.  I definitely agree with you about the button, initially, I want to add more juice into it but I prioritize more other important parts of the game. Now that I got your feedback, I will learn from it and do it in my next jam.

As a thanks, I will definitely play your game. Once again thanks and bless you!

Submitted(+1)

Very simple yet Juicy hammering people's swords game! The art is nice.

Submitted(+1)

NIge game. I like the art and music. 

Submitted(+1)

Good game feel and art. 

I think there may be too much animations between the characters. As there is a timer for each day, I want to know asap what the request is.

Good job!

Submitted(+1)

The art style is really good, the gameplay is okay, but it tends to be a little repetitive, overall nice job!

Submitted(+1)

Nice art style and theme, gameplay felt rather bland but we still enjoyed the game :)

Submitted(+1)

simplistic fits the theme somewhat well and kinda charming and polished but gameplay is bland

8/15

Submitted(+1)

Very impressive visuals  and audio! The game felt pretty polished. For feedback I'd say I didn't feel much agency in the game loop. Perhaps there could be some control over what's a success and failure such as swinging the hammer at a specific rhythm or something like that. Otherwise really great work!

Developer(+1)

Thanks Stoff. I will take note of that and improve my next design next game jam.

Submitted

Hope it helps! Really cool game you made this time around

(+1)

I really liked the visuals on this one!  I really liked the SFX for the hammer and the music as well

Submitted(+1)

The hammer felt really nice and looked cool, great job on such polished visuals for a short game jam!

Developer

thanks!i draw all the art asset including UI and character stuff just by 2 days,and I wanted to leave time for the dev to work on it

Submitted(+1)

This is so polished! I really enjoyed the clicking mechanics used in a way that doesn't just let me open an autoclicker and power through

Developer(+1)

I appreciate it

Viewing comments 22 to 3 of 22 · Next page · Last page