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I feel like the enemies would work better with less health, so that  you can kill them with just a couple of good dice rolls, but it's a fun and unique mechanic regardless. I like that you can aim the attack in different directions too. Also, I was very surprised with all the effort you put into the intro! The music does go away right after, but it comes back for the next level. Are you planning on making new versions of the game in the future?

Regarding the enemies, my plan was to have the slimes be hard at first then stop being hard once the player got some more die faces with higher damage. That's part of why the chest early on has a really good die face in it. Unfortunately I had to keep reusing the same enemies with more health because of running out of time before I could finish coding the other ones.

I am currently working on a windows port for people who aren't comfortable using emulators. Other than that I'll wait to see how many people actually play the game before deciding on whether to make more versions. 

Oh, and thanks for playing.