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FJLink

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A member registered Jun 09, 2020 · View creator page →

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I feel like the enemies would work better with less health, so that  you can kill them with just a couple of good dice rolls, but it's a fun and unique mechanic regardless. I like that you can aim the attack in different directions too. Also, I was very surprised with all the effort you put into the intro! The music does go away right after, but it comes back for the next level. Are you planning on making new versions of the game in the future?

Es súper bonito cómo la DS nos une a tanta gente. Yo también recuerdo con cariño esas tarjetas piratas y la primera vez que ví la consola en persona. Con lo de la consola educativa me recordaste una maquinita de conducir que tenía de peque, buscando lo más parecido que veo es la Tomy Racing Turbo.

Gracias por desbloquearme memorias, ¡es un fanzine muy chulo!

Yes, thank you for the notice. We ran into a coding issue right at the end so, it defaults to the Spanish text for the jam build. So, the English text is there, but sadly it's not getting displayed. It should be possible to complete the adventure without needing to understand the dialogues, though.

Me lo pasé muy bien, me encantaría jugar una versión expandida si os diera por ahí algún día.

DOWN DOWN

B

La verdad es que me ha gustado mucho. Es muy simple pero adictivo. Lo único, que creo que la cabalgata dura demasiado tiempo y al final te aburres. Preferiría que durara la mitad o casi la mitad, y así me animaría a hacer dos rondas para mejorar mi puntuación.

También por dar una idea estaría interesante que de vez en cuando saliera algún objeto raro como balones de fútbol que valga más y que el abusón fuera directo a por él, para darle variedad y hacer el juego más arriesgado. Tal cual está ahora es muy fácil esquivar la ruta del abusón. Un modo donde tengas que puntuar más que el abusón también sería interesante.

En cualquier caso, ¡gracias por el rato entretenido!

Really fun game! I got a bit confused about the goal (is it a score-based game or do you need to reach a certain time for something to happen?) and the purpose of food, as well as why the chests would hurt me upon touch. But gameplay loop itself is good.

If I had a more clear goal (or hints towards one) I'd love to play a longer version of this. Props for trying to do an n64 game as it helps with making the exploration and monster encounters more fun. I also really liked the Majora style clock.

It was really intense, though! I was happy I was able to get so much done in that time as an artist without compromising quality too much. From the programming side of things it seemed to be a real nightmare, though...

that clears it up for me, thanks :)

Thanks a lot! We had a good time brainstorming for it.

Thank you! And yeah. The game seems to start with the incorrect number of fingers in the current build and that scene should lead to a game over that doesn't trigger. I hope you check it out in the future once we iron out those issues.

Don't be too hard on yourself, Geri! Considering the time we had and the gameplay system we chose it's normal. We can always take some more time to polish it :)

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We had some last minute problems as well. Health defaults to 0 and you have to rename the folder to run it. Which is a shame because the systems themselves work great as intended for the most part. But I have been told it's ok to do changes after the jam?