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The game opens with such a strong hook that I felt a little let down that the ending wasn't a punchline to match, but I think that's more a testament to how well done that opening is with the limited resources. I hope it doesn't come across as backhanded but the quit out is pretty cool too! I'm always a sucker for injecting a bit of style into basic game functions.

The handling of the car is odd, and I think the game is less about you conquering a mountain and more about you conquering this machine. Going in with a Sisyphus mindset, there's some nice comedy built into the gameplay at the player's expense which I'm all for. It felt strangely satisfying to build up some speed and then send the car flipping wildly, wonder if that could be part of some future vehicular-platforming game?

thank you for your extensive comment and feedback sir! sorry the ending was a bit of a letdown, I ran out of time and just quickly threw an ending together in the last few hours before the deadline, but I'm really glad to read that you found the humor in the game that I was shooting for :) I tried to make the controls feel like you're controlling a little toy remote control car, like we used to have as kids, which always went very fast and flipped over if you took a turn to quick, which was funny, but with practice people could still manoeuvre it quiet well, which would be impressive.. your feedback makes me consider making a post jam version, with a bit more polish and a better punchline at the end, so thank you for that!