thank you for your extensive comment and feedback sir! sorry the ending was a bit of a letdown, I ran out of time and just quickly threw an ending together in the last few hours before the deadline, but I'm really glad to read that you found the humor in the game that I was shooting for :) I tried to make the controls feel like you're controlling a little toy remote control car, like we used to have as kids, which always went very fast and flipped over if you took a turn to quick, which was funny, but with practice people could still manoeuvre it quiet well, which would be impressive.. your feedback makes me consider making a post jam version, with a bit more polish and a better punchline at the end, so thank you for that!
mrtijn
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Damn.. I had a problem and the game wouldn't run on Itch in browser.. Fixed it, but 20 minutes too late... :/ here it is though: https://mrtijn.itch.io/santatown
Thank you :) it was a bit of a happy accident that I've been wanting to try do something with video in Unity and randomly picked this jam (which sounded nice) to do so, but you are right, it was very pleasing to work on, because video and horror games go really well together....! If I have an other go at this, I shall go for horror again^ thanks for the insight!
haha, glad you liked the worms :) yeah, the birds turned out the best, probably because they're moving within the image on the z-axis as well, I was planning on doing more of that, but had to simplify because of time.. I agree with you that the others look a little bit flat though, thanks for the feedback!
Thanks for playing and taking the time to reply :) yeah, the controls are a bit of an experiment too, there's an option in the settings menu to indicate sweep-moments with on-screen-arrows, but this is turned off by default because it takes away from the immersion a bit.. maybe I could indicate it with a sound or a colorshift or something, to make it more subtile and less immersion breaking.. something to look into, thank for the feedback! and happy to hear you enjoyed it apart from the sweeping^
made a small devlog video today: https://mrtijn.itch.io/creative-habit-jam-devlog-page/devlog/228063/day-03-03032...
Day #01 - made this page :) ! - will post my devlogs under the devlog tab
Thank you for your review! (my very first one on itch..!) :) And thanks for the feedback - I wanted the game to be a bit hard, but you are absolutely right that it is way too hard to control the character in it now.. I ran out of time to tune the gameplay (a wise lesson to learn probably..) Since the deadline I've played around it a bit more and made it easier to control but then it also instantly became less fun to play it as well..! It's all about finding that perfect balance I guess.