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(+1)

Ooooh, this is really cool!

Honestly, I think something that'd really help is having skew and rotation snap to discrete steps the way the grid does - that way, it'd be easier to play with things and reverse engineer how a shape was created. Maybe also a popup for the target shape's transformation matrix as well as your current transformation matrix? That being said, I adore the sound design, presentation, etc. - this is REALLY good.

Well done!

(2 edits)

Solid suggestions! The main issue is that I ran out of time to make sure the holes were actually achievable with the grid, so I ended up generating them randomly and hoping that leaving the transformations to be continuous would even it out somewhat. You do make a good point though, that would definitely turn it into a more intricate puzzle. Thanks a lot for sharing your thoughts!

Displaying the transformation matrix is also a spot on suggestion. I really wanted to, because initially my goal for this jam was to toy around with a somewhat ‘educational’ game. But then I leaned away from it a bit because I was concerned people would brush it away seeing that its very complicated in some way. Its certainly something I want to play around with in the future..