This was enjoyable to play for a while and I was anxiously waiting for the next tower upgrade. It did become a bit reptitive towards the end but that is to be expectted when tme is limited for how many towers etc can be made.
I love the idea of the alchemy tower that removes magc resistance. Having a workshop or something that removes tech resistance would be very interesting as well. Also it would be cool to play with the verticality like maybe placing defences that affect lower floors like boiling oil etc.
Well done this was a great game to play, with some tweaks and balancing it could be fantastic.
Viewing post in Clockwork Spire jam comments
Glad you enjoyed it, there do tend to be lulls and peaks in the action and whilst we would have loved to add upgrades and new mechanics we ran out of time. ( we wanted a summoner enemy and so on) You'll be happy to hear though there is a "Forge" that does what you mentioned and more ;) I suspect we needed to toggle the rarities a little bit to have them be more common. Thanks for playing though! Appreciate the feedback