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A clever use of scale as a constraint for traversing the level. Overall the game was fun, but definitely falls into the rage game category. Here is some feedback I have.

Feedback:
- The game can be quite disorienting especially when you have no idea why you died. Suggest adding a sound effect when dying . Additionally when going into different spaces perhaps add a transition effect that fades to black and then into the next level.

- The colliders I feel need to be adjusted. I died ocassionlly when I didn't touch the triangles and it caused frustration

- Checkpoints. I'm not sure if the aim was to create a rage game or to give the player a good experience. But if it was the latter please consider placing more checkpoints around the map. Especially for the level 4. I found it infuriating to get through difficult sections, move onto the next section, and then get transported back to the previous section.

Overall, good use of scale, and congratulations on completing the jam!