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A jam submission

Out of ProportionView game page

Submitted by SilverWingZ4D2 — 10 hours, 25 minutes before the deadline
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Out of Proportion's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12613.6843.684
Enjoyment#18923.2113.211
Overall#22943.2283.228
Style#37912.7892.789

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player seems to run the same level layout at differnt scales. Eventualy breaking out of bounds to reveal a landscape of platforms, doors, and spikes of non-uniform and extrime proportions.

Development Time

96 hours

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Comments

Submitted

Super interesting ideas especially when first breaking out of that first level. Not a huge rage game fan but fun nonetheless

The concept seemed typical at first until after beating the level I shrunk and some mechanics changed. Not bad of a mechanic, unfortunately I wasn't able to go pass level 2 cause I'm not a fan of rage games but I appreciate the connection to the Jam's theme. Nothing much I can say about the look, although I appreciate how you can tell which is hazardous, which one's the door etc.

A clever use of scale as a constraint for traversing the level. Overall the game was fun, but definitely falls into the rage game category. Here is some feedback I have.

Feedback:
- The game can be quite disorienting especially when you have no idea why you died. Suggest adding a sound effect when dying . Additionally when going into different spaces perhaps add a transition effect that fades to black and then into the next level.

- The colliders I feel need to be adjusted. I died ocassionlly when I didn't touch the triangles and it caused frustration

- Checkpoints. I'm not sure if the aim was to create a rage game or to give the player a good experience. But if it was the latter please consider placing more checkpoints around the map. Especially for the level 4. I found it infuriating to get through difficult sections, move onto the next section, and then get transported back to the previous section.

Overall, good use of scale, and congratulations on completing the jam!

Submitted

I LOVED THIS GAME! This one was the first games that I have played that I really felt fit the intent of the theme and it did it phenomenally. I really appreciated the number of checkpoints it had, it made it much less of a rage game and a lot more fun. I think that some particle effects on movement would really help, especially for the super small guy but, other than that, I loved the aesthetic. 

Submitted

Was struggling a bit to quit small level with large cube, but then new outside level appeared and it was fascinating!

Really fun. Really infuriating. would recomend this to anyone who likes Super Meat Boy

Submitted

I love it. Also, I beat it so jokes on you.

But really, a Super Meat Boy type rage platformer combined with the gimmick of scale works shockingly well and I had a lot of fun with it.

Submitted

Impossible Jump in Level 2