Very Simple concept with an interesting take on the jam's theme! Great job completing the jam!
Scarlett Samurai
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A clever use of scale as a constraint for traversing the level. Overall the game was fun, but definitely falls into the rage game category. Here is some feedback I have.
Feedback:
- The game can be quite disorienting especially when you have no idea why you died. Suggest adding a sound effect when dying . Additionally when going into different spaces perhaps add a transition effect that fades to black and then into the next level.
- The colliders I feel need to be adjusted. I died ocassionlly when I didn't touch the triangles and it caused frustration
- Checkpoints. I'm not sure if the aim was to create a rage game or to give the player a good experience. But if it was the latter please consider placing more checkpoints around the map. Especially for the level 4. I found it infuriating to get through difficult sections, move onto the next section, and then get transported back to the previous section.
Overall, good use of scale, and congratulations on completing the jam!
Very interesting game! And quite enjoyable. I like how you had to modify major to survive.
My only feedback I have is to provide the player will tutorialization to help get into the game easier. I found myself a little confused when clicking the first instrument and then dying directly afterwards.
Congrats on completing the jam!
Really cool concept. Very unique take on the idea of scale in both the end of the level and the time scaler. It was difficult to understand what was going on at first, but after some trial and error, it became clear!
My only form of feedback is to perhaps add a little more tutorialization. But aside from that, it's a fun game.
Great job on finishing the jam!
Cool game concept. Enjoyed matching colors on scale to kill specific enemies.
Needs bug fixes for the following:
- Slider needs to be consistent, will freeze without clicking
- More player experience design needs to be take into consideration. The main mechanic is clear, but wave progression and level progression is not. Wasn't sure if there was ever going to be a win state. Perhaps add more UI to indicate this.
- difficultly level stays the same. Suggest adding more enemies or changing the level with each wave
Overall this is an interesting concept that, with polish could turn into a really great game! Congrats on completing the game!
Really fun game and concept of scale. It might just be me but it feels as if the left side's input wasn't as sensitive as the right. But I may just be bad at reflexive games like this lol.
Loved the style. My only recommendation is to add sound effects to the notes, either be an actual bongo noise or composing songs for it!
Great job on completing the jam!
Cute little game. It is a simple concept that was executed very well. It plays on the Game Jams theme in a creative way. It is very readable to the player and easy to understand. There are some bugs where the frogs get caught on one another and the levels can't be finished or they get caught in spaces out of the player's control. At little refinement and this could turn into a very nice casual game.
The water-painted art style fits very well!
Great job on finishing the jam!