This was cool! I enjoyed the art style and vibes a lot. Very PS2 aesthetic, and everything fit together well. I wish you'd have gone for a more interesting game idea - i've seen a lot of scale-the-object by now - but you did make the best of it with how well you executed on it.
I got stuck in the end after losing a block that did not respawn in the right place, but these are the kinda kinks that are probably easy to work out with a bit more time.
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thanks for playing! and yeah I absolutely agree. Going in solo, I really wanted to focus more on the vibes and art than having a super unique mechanic, but ironically I spent significantly more time just trying to make the game work and break less then on making assets for it. Lessons learned for the next jam though!