Very solid, the game almost didn't even feel like a game jam entry! It was just a bit confusing to play, but with different levels and by introducing different mechanics at different times, I'd say it's pretty much release worthy in very little more dev time. Good job!
Ivorius
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Super uniqu idea and execution! But also very confusing. If you intended to make it cozy I wish there wasn't a slider to make it fast, because I just grew impatient and cranked it up and everything died and regrew without me having much power over it.
Also in contrast to an earlier commenter, I kinda wish there was LESS of a goal, so I could just enjoy ecosystems evolve and have a little more agency over it to make it my own (compare xkcd 1663).
But yeah, iterate on it and I think you have something very cool on your hands!
The hammer swinging was great! I thought I'd get tired of it more quickly, but I didn't. Scaling out to reveal more of the gargantuan hammer was a funny take too. You assets were great, I just wish they fit together more coherently. I imagine it must be hard to do that with such a large team! Oh, and I wish you could skip the dialogue. I didn't find myself too interested in it and kinda had to sit through it. But yeah, all in all, you did well - i really enjoyed my time with your game!
This was cool! I enjoyed the art style and vibes a lot. Very PS2 aesthetic, and everything fit together well. I wish you'd have gone for a more interesting game idea - i've seen a lot of scale-the-object by now - but you did make the best of it with how well you executed on it.
I got stuck in the end after losing a block that did not respawn in the right place, but these are the kinda kinks that are probably easy to work out with a bit more time.